The shield last 8 seconds before canceling. If a small projectile is shot in you, you can reflect the projectiles away since this bat can automata perform a miracle swing. Any Melee attacks that hit the bat deal to the attacker the same amount of damage that would've been done to yourself. This move can easily become an average killing moves and can even erase projectiles if timed correctly. The bat has a number of spots inside it, with the tip being the sweet spot and the handle being the sour spot. Majima charged forward as he performs a Homerun Strike onto the opponents. However, Insight of the flash can stun opponents and if you manage to grab the opponents during the dash, you can stab the opponents for good damage if you’re lucky. This move at first didn’t really do damage, simply used to recovery you in a horizontal range. Majima knees down as his kneel eye flash, allowing Majima to dash above. The counter is a quirk and can knock opponents backward, but it’s deal less damage with the attackers since it's main focus is to launch opponents away. If the opponents attack Majima rush into the opponents behind and offer him his service by smashing the victim down. Majima enters a stance where he with two step back. The sweet spot of this move is the tips, this did more damage with the base and can more damage by stabbing the daggers deeper by pressing B at the right time. The blade can be charged forward before being releases from a stronger stab. Majima ready his Dagger as he stabs the opponents forward. Special Attacks Thug/Street Fighter Neutral B - Mad Dog Dagger
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